
Virtual Reality for Architecture Visualisations with Unreal Engine
Venue
Entrance Fee
Category
Event Type
Share
Schedule
Date | Time |
---|---|
02/04/2025 | 9:30 AM - 5:30 PM |
03/04/2025 | 9:30 AM - 5:30 PM |
19/04/2025 | 9:30 AM - 5:30 PM |
20/04/2025 | 9:30 AM - 5:30 PM |

Master the cutting-edge techniques in Virtual Reality to transform your architectural visualisations into captivating, immersive experiences with the Unreal Engine. This course equips you with the skills to seamlessly transfer your Archviz projects from 3ds Max, rendering them playable in Virtual Reality, thereby revolutionising your architectural presentations.
Along with a hands-on approach, you'll delve into the intricacies of the Unreal Engine material editor, comprehending its myriad functionalities. The curriculum further enlightens students on the diverse lighting techniques available in Unreal Engine 4, ensuring a holistic understanding and aptitude to produce lifelike, virtual architectural simulations.
Funding and Grant
HRD Corp Claimable Course for Employers Registered with HRD Corp
Course Code: M447
Day 1
Topic 1: Setting up 3ds Max
File/system unit scale
Preparing your scripts
Vray-standard Material converter
Ts Tools
Steamroller
Editing TS_TOOLS
Topic 2: Getting 3ds max model ready for unreal engine
Materials name
Mesh name
Ensure system unit scale is in cm
Convert Vray Materials to standard*
Ungrouping and removing lights/camera
Removing backface cull
Steamroller Script
Ts tools export to FBX
FBX Settings
TS tools copy locations
Topic 3: Basic Navigating in unreal engine
Creating a new Project
Using a blank project type with no starter content
Choosing the first person shooter project type
Moving around in unreal engine
Layouts
Topic 4: Exporting models and importing into unreal engine
Import objects without ts tools
Importing objects(no collision and no uv unwrap)
Copy locations using ts_tools
Day 2
Topic 5: Lighting
Adding a skybox
Skylight and lightmass portal
Directional light
Spot lights and pointlights
Lightmass Importance Volume
First build to check for missing uv unwrap
Topic 6: Materials
Diffuse map
Metallic map
Normal Map
Roughness Map
Specular Maps
Emissive and multiplier
Quick way to change UV
Topic 7: Setting up controllers and running on VR set
Configuring controller
Test on VR set