Virtual Reality for Architecture Visualisations with Unreal Engine

Multiday, 02/04/2025 - 20/04/2025

Venue

Tertiary Courses Malaysia G-3A-02, Corporate Office Suite, KL Gateway, No 2, Jalan kerinchi, Gerbang kernichi Lestari, 59200

Entrance Fee

MYR2,000.00

Category

Business & Professional

Event Type

Class, Course, Training or Workshop

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Schedule

DateTime
02/04/20259:30 AM - 5:30 PM
03/04/20259:30 AM - 5:30 PM
19/04/20259:30 AM - 5:30 PM
20/04/20259:30 AM - 5:30 PM
Virtual Reality for Architecture Visualisations with Unreal Engine

Master the cutting-edge techniques in Virtual Reality to transform your architectural visualisations into captivating, immersive experiences with the Unreal Engine. This course equips you with the skills to seamlessly transfer your Archviz projects from 3ds Max, rendering them playable in Virtual Reality, thereby revolutionising your architectural presentations.

Along with a hands-on approach, you'll delve into the intricacies of the Unreal Engine material editor, comprehending its myriad functionalities. The curriculum further enlightens students on the diverse lighting techniques available in Unreal Engine 4, ensuring a holistic understanding and aptitude to produce lifelike, virtual architectural simulations.

Funding and Grant

HRD Corp Claimable Course for Employers Registered with HRD Corp

HRDF claimable

Course Code: M447

Day 1

Topic 1: Setting up 3ds Max 

  • File/system unit scale 

  • Preparing your scripts 

  • Vray-standard Material converter 

  • Ts Tools 

  • Steamroller 

  • Editing TS_TOOLS 


Topic 2: Getting 3ds max model ready for unreal engine 

  • Materials name 

  • Mesh name 

  • Ensure system unit scale is in cm 

  • Convert Vray Materials to standard* 

  • Ungrouping and removing lights/camera 

  • Removing backface cull 

  • Steamroller Script 

  • Ts tools export to FBX 

  • FBX Settings 

  • TS tools copy locations 


Topic 3: Basic Navigating in unreal engine 

  • Creating a new Project 

  • Using a blank project type with no starter content 

  • Choosing the first person shooter project type 

  • Moving around in unreal engine 

  • Layouts 


Topic 4: Exporting models and importing into unreal engine 

  • Import objects without ts tools 

  • Importing objects(no collision and no uv unwrap) 

  • Copy locations using ts_tools 

Day 2


Topic  5: Lighting 

  • Adding a skybox 

  • Skylight and lightmass portal 

  • Directional light 

  • Spot lights and pointlights 

  • Lightmass Importance Volume 

  • First build to check for missing uv unwrap 


Topic 6: Materials 

  • Diffuse map 

  • Metallic map 

  • Normal Map 

  • Roughness Map 

  • Specular Maps 

  • Emissive and multiplier 

  • Quick way to change UV 

Topic 7: Setting up controllers and running on VR set

  • Configuring controller 

  • Test on VR set