Unreal Engine Essential Training

Multiday, 31/05/2025 - 01/06/2025

Venue

Tertiary Courses Malaysia G-3A-02, Corporate Office Suite, KL Gateway, No 2, Jalan kerinchi, Gerbang kernichi Lestari, 59200 Kuala Lumpur,

Entrance Fee

MYR2,000.00

Category

Business & Professional

Event Type

Class, Course, Training or Workshop

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Schedule

DateTime
31/05/20259:30 AM - 5:30 PM
01/06/20259:30 AM - 5:30 PM
Unreal Engine Essential Training

Embark on a transformative journey with our Unreal Engine Essential Training. Begin with mastering the nuances of customizing the Unreal UI, setting the stage for your projects and crafting expansive landscapes that breathe life. As you progress, delve into assembling sophisticated scenes that merge the artistic prowess of materials and lights, accentuated by post-processing effects that add depth and realism. Witness the magic of defining serene bodies of water, and integrate atmospherics, foliage, and wind to make your environments come alive.

But that's just the tip of the iceberg. With our course, you'll also get a firm grip on the powerful Blueprint editor, ensuring you can tweak and tailor game mechanics to your vision. Dive into the realm of cinematics, capturing the essence of storytelling in gameplay. Conclude with essential skills in monitoring performance, ensuring optimal gameplay experience, and packaging your game masterfully for distribution, ensuring you're fully equipped to make your mark in the world of game development.

Certificate

All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.

Funding and Grant

HRD Corp Claimable Course for Employers Registered with HRD Corp

HRDF claimable

Course Code: M464

Day 1

Topic 1. Understanding the Unreal Interface

  • Epic launch screen

  • Introduction to user interface

  • Menus

  • Customizing the UI

  • Navigation

  • Documentation

Topic 2. Starting a New Project

  • Creating a new project

  • Placing and manipulating actors

  • Advanced manipulating techniques

Topic 3. Level Design: Creating Base Landscape

  • Landscape tool modes

  • Creating base landscape

  • Editing landscapes

  • Applying landscape materials

Topic 4. Level Design: Blocking

  • Overview of geometry brushes

  • Geometry brush tour

  • Blocking out the level

  • Exporting blocking level

Topic 5. Level Assembly

  • Content creation: external applications

  • Exporting final assets of Unreal

  • Importing final assets of Unreal

  • Assembling the scene

Topic 6. Look Development: Materials

  • Introduction to Materials

  • Material properties

  • Material Editor: Lattern

  • Material instances

Topic 7. Look Development: Lighting

  • Lighting basics

  • Lighting with light actors: Headlights

  • Environment lighting

  • Building the lighthouse light

 

Day 2

 

Topic 8. Post Process Effects

  • Anti-aliasing

  • Tone mapping

  • Adding a bloom effect

  • Lighting components

Topic 9. Look Development: Water 

  • Defining the water body

  • Advanced material: water

Topic 10. Look Development: Effects

  • Creating atomspherics

  • Creating ambient wind

  • Creating ambient particles: fog

  • Using particle systems

  • Using particle ambients: exhaust

  • Creating glow bugs 

Topic 11. Blueprints: Visual Scripting in Unreal

  • Introduction to Blueprints

  • Blueprint editor

  • Blueprint animation : Lighthouse light

Topic 12. Matinee: Creating Cinematics

  • Introduction to Matinee

  • The Matinee UI

  • Uisng camera groups in Martinee

  • Using Director Track

  • Creating a cinematic

Topic 13. Performance Monitoring

  • Playback and performance settings

  • Tips for optimal performance

  • Render visualizers

  • GPU profiling

Topic 14. Packing Your Game

  • Overview

  • Play test your game

  • Packaging for distribution