
Unreal Engine Essential Training
Venue
Entrance Fee
Category
Event Type
Share
Schedule
Date | Time |
---|---|
31/05/2025 | 9:30 AM - 5:30 PM |
01/06/2025 | 9:30 AM - 5:30 PM |

Embark on a transformative journey with our Unreal Engine Essential Training. Begin with mastering the nuances of customizing the Unreal UI, setting the stage for your projects and crafting expansive landscapes that breathe life. As you progress, delve into assembling sophisticated scenes that merge the artistic prowess of materials and lights, accentuated by post-processing effects that add depth and realism. Witness the magic of defining serene bodies of water, and integrate atmospherics, foliage, and wind to make your environments come alive.
But that's just the tip of the iceberg. With our course, you'll also get a firm grip on the powerful Blueprint editor, ensuring you can tweak and tailor game mechanics to your vision. Dive into the realm of cinematics, capturing the essence of storytelling in gameplay. Conclude with essential skills in monitoring performance, ensuring optimal gameplay experience, and packaging your game masterfully for distribution, ensuring you're fully equipped to make your mark in the world of game development.
Certificate
All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.
Funding and Grant
HRD Corp Claimable Course for Employers Registered with HRD Corp
Course Code: M464
Day 1
Topic 1. Understanding the Unreal Interface
Epic launch screen
Introduction to user interface
Menus
Customizing the UI
Navigation
Documentation
Topic 2. Starting a New Project
Creating a new project
Placing and manipulating actors
Advanced manipulating techniques
Topic 3. Level Design: Creating Base Landscape
Landscape tool modes
Creating base landscape
Editing landscapes
Applying landscape materials
Topic 4. Level Design: Blocking
Overview of geometry brushes
Geometry brush tour
Blocking out the level
Exporting blocking level
Topic 5. Level Assembly
Content creation: external applications
Exporting final assets of Unreal
Importing final assets of Unreal
Assembling the scene
Topic 6. Look Development: Materials
Introduction to Materials
Material properties
Material Editor: Lattern
Material instances
Topic 7. Look Development: Lighting
Lighting basics
Lighting with light actors: Headlights
Environment lighting
Building the lighthouse light
Day 2
Topic 8. Post Process Effects
Anti-aliasing
Tone mapping
Adding a bloom effect
Lighting components
Topic 9. Look Development: Water
Defining the water body
Advanced material: water
Topic 10. Look Development: Effects
Creating atomspherics
Creating ambient wind
Creating ambient particles: fog
Using particle systems
Using particle ambients: exhaust
Creating glow bugs
Topic 11. Blueprints: Visual Scripting in Unreal
Introduction to Blueprints
Blueprint editor
Blueprint animation : Lighthouse light
Topic 12. Matinee: Creating Cinematics
Introduction to Matinee
The Matinee UI
Uisng camera groups in Martinee
Using Director Track
Creating a cinematic
Topic 13. Performance Monitoring
Playback and performance settings
Tips for optimal performance
Render visualizers
GPU profiling
Topic 14. Packing Your Game
Overview
Play test your game
Packaging for distribution