
Maya Essential Training
Venue
Entrance Fee
Category
Event Type
Share
Schedule
Date | Time |
---|---|
04/04/2025 | 9:30 AM - 5:30 PM |
07/04/2025 | 9:30 AM - 5:30 PM |
19/04/2025 | 9:30 AM - 5:30 PM |
20/04/2025 | 9:30 AM - 5:30 PM |

Unleash your creative potential with our comprehensive Maya Essential Training course. This meticulously crafted program initiates you into the world of Maya, offering an extensive overview of the Maya interface. You will be systematically guided through the diverse realms of organizing Maya scenes, creating polygonal models, and editing meshes to carve out precise designs. As you progress, the course unfolds the myriad possibilities of applying textures and rendering in Maya to infuse realism into your models. Practical sessions on creating and applying texture maps further refine your skills, preparing you for complex projects.
The latter part of the course illuminates the nuances of Mental Ray Rendering, a pivotal aspect of 3D design and rendering. With a balanced blend of theoretical insights and hands-on exercises, this Maya Essential Training equips you with the requisite knowledge and expertise to navigate through the Maya software effortlessly. Whether you are a beginner aiming to get a solid footing or a seasoned designer keen on updating your skillset, this course serves as a stepping stone to mastering the art of 3D design and rendering with Maya.
Certificate
All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.
Funding and Grant
HRD Corp Claimable Course for Employers Registered with HRD Corp
Course Code: M462
Topic 1. Getting Started in Maya
Overview of the Maya interface
Working with files and Maya projects
Configuring viewports
Customizing the interface
Navigation
Using the hotbox and marking menus
Selecting objects
Using the Move tool
Rotating and scaling
Manipulating pivots
Understanding the Channel Box
Working with the Attribute Editor
Topic 2. Organizing Maya Scenes
Working with the Outliner
Creating hierarchies
Grouping objects
Hiding and showing objects
Creating layers
Topic 3. Creating Polygonal Models
Creating polygonal objects
Selecting polygonal components
Using Soft Select
The Combine and Separate commands
Topic 4. Editing Meshes
Using the Modeling Toolkit
Using the extrude tools
Extruding along a path
Using the Polygon Bridge tool
Using the bevel tools
Merging vertices and edges
Poking and wedging faces
Smoothing models and adding detail
Managing object history
Topic 5. Applying Textures
Overview of Maya renderers
Understanding the basics of materials
Texture mapping within materials
Projecting textures on surfaces
Topic 6. Rendering in Maya
The Render Settings menu
Mental Ray Rendering (if time allow)