Maya Essential Training

Multiday, 04/04/2025 - 20/04/2025

Venue

Tertiary Courses Malaysia G-3A-02, Corporate Office Suite, KL Gateway, No 2, Jalan kerinchi, Gerbang kernichi Lestari, 59200

Entrance Fee

MYR2,000.00

Category

Business & Professional

Event Type

Class, Course, Training or Workshop

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Schedule

DateTime
04/04/20259:30 AM - 5:30 PM
07/04/20259:30 AM - 5:30 PM
19/04/20259:30 AM - 5:30 PM
20/04/20259:30 AM - 5:30 PM
Maya Essential Training

Unleash your creative potential with our comprehensive Maya Essential Training course. This meticulously crafted program initiates you into the world of Maya, offering an extensive overview of the Maya interface. You will be systematically guided through the diverse realms of organizing Maya scenes, creating polygonal models, and editing meshes to carve out precise designs. As you progress, the course unfolds the myriad possibilities of applying textures and rendering in Maya to infuse realism into your models. Practical sessions on creating and applying texture maps further refine your skills, preparing you for complex projects.

The latter part of the course illuminates the nuances of Mental Ray Rendering, a pivotal aspect of 3D design and rendering. With a balanced blend of theoretical insights and hands-on exercises, this Maya Essential Training equips you with the requisite knowledge and expertise to navigate through the Maya software effortlessly. Whether you are a beginner aiming to get a solid footing or a seasoned designer keen on updating your skillset, this course serves as a stepping stone to mastering the art of 3D design and rendering with Maya.

Certificate

All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.

Funding and Grant

HRD Corp Claimable Course for Employers Registered with HRD Corp

HRDF claimable

Course Code: M462

Topic 1. Getting Started in Maya

  • Overview of the Maya interface

  • Working with files and Maya projects

  • Configuring viewports

  • Customizing the interface

  • Navigation

  • Using the hotbox and marking menus

  • Selecting objects

  • Using the Move tool

  • Rotating and scaling

  • Manipulating pivots

  • Understanding the Channel Box

  • Working with the Attribute Editor

Topic 2. Organizing Maya Scenes

  • Working with the Outliner

  • Creating hierarchies

  • Grouping objects

  • Hiding and showing objects

  • Creating layers

Topic 3. Creating Polygonal Models

  • Creating polygonal objects

  • Selecting polygonal components

  • Using Soft Select

  • The Combine and Separate commands

Topic 4. Editing Meshes

  • Using the Modeling Toolkit

  • Using the extrude tools

  • Extruding along a path

  • Using the Polygon Bridge tool

  • Using the bevel tools

  • Merging vertices and edges

  • Poking and wedging faces

  • Smoothing models and adding detail

  • Managing object history

Topic 5. Applying Textures

  • Overview of Maya renderers

  • Understanding the basics of materials

  • Texture mapping within materials

  • Projecting textures on surfaces

Topic 6. Rendering in Maya

  • The Render Settings menu

  • Mental Ray Rendering (if time allow)