
Basic Unity Game Development Training
Venue
Entrance Fee
Category
Event Type
Share
Schedule
Date | Time |
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06/09/2025 | 9:30 AM - 5:30 PM |
19/09/2025 | 9:30 AM - 5:30 PM |

Embark on your game development journey with our Basic Unity Game Development Training. This course offers a solid introduction to Unity, the world's leading game engine, and C# programming, equipping you with the skills to create 2D and 3D games from scratch. You will explore Unity’s interface, install essential tools, and learn to manipulate GameObjects within your projects. The course emphasizes hands-on learning, ensuring you gain practical experience in coding C# scripts, understanding variables, and controlling object behaviors within Unity.
Take your learning further by prototyping your first 3D game. This stage introduces essential Unity features such as the Transform component, Rigidbody physics, and collision detection. You’ll master advanced concepts like loops, coroutines, and the GetComponent function to manipulate and control GameObjects. By the end of the course, you’ll have the knowledge and skills to create interactive 3D prototypes, preparing you for more advanced game development projects or a career as a junior Unity developer.
Certificate
All participants will receive a Certificate of Completion from Tertiary Courses after achieved at least 75% attendance.
Disclaimer
We are not affiliated with Unity. This course does not certify that you as Unity Certified Professiional. We use Unity Community only for training purpose of this course and focus on data visualization concepts and techniques.
Funding and Grant
HRD Corp Claimable Course for Employers Registered with HRD Corp
Course Code: M675
Installing and setting Up Unity
Explore Unity Interface and components
Manipulating Gameobjects in Unity
Getting started with C# scripting in Unity
Understanding the structure of a C# script
Topic 2: Protoypting 3D game with Unity C# Programming
Setup for a simple 3D game
Transform component
public and private variables
Working With keyboards inputs in Unity
Control statements
Classes and functions
Prefabs
Instantiating and Destroying Random GameObjects
Rigidbody and Trigger Collisions
Searching & Finding GameObjects in Unity
Getting Access To Components using GetComponent Function
Loops
Coroutines